Muzen Speaker - Game Prop Practice
Lately I've been doing a lot of low poly PBR modeling for clients, so I made this speaker from Muzen to practice prop modeling and PBR texturing.
Modeled in Blender, textured in Substance Painter. I’m happy with how it turned out and learned a lot along the way.
Process:
I gathered reference from real photos and YouTube reviews (most 3D models I found had inaccuracies).
Built a clean high poly mesh for baking, then baked and textured everything in Substance Painter.
I included extra maps to isolate plastics (for subsurface scattering) and screws (to experiment with parallax occlusion mapping, definitely overkill at this scale, but fun to try).
I do not own the design of the product.