Muzen Wild Mini Speaker Modelling Practice

Muzen Speaker - Game Prop Practice

Lately I've been doing a lot of low poly PBR modeling for clients, so I made this speaker from Muzen to practice prop modeling and PBR texturing.

Modeled in Blender, textured in Substance Painter. I’m happy with how it turned out and learned a lot along the way.

Process:
I gathered reference from real photos and YouTube reviews (most 3D models I found had inaccuracies).
Built a clean high poly mesh for baking, then baked and textured everything in Substance Painter.
I included extra maps to isolate plastics (for subsurface scattering) and screws (to experiment with parallax occlusion mapping, definitely overkill at this scale, but fun to try).

I do not own the design of the product.

Low poly mesh

Low poly mesh

Clay Render of high poly mesh

Clay Render of high poly mesh

High poly mesh

High poly mesh

Clay render of high poly mesh

Clay render of high poly mesh

High poly mesh

High poly mesh

PBR Material

PBR Material